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Article 2.
The story:
Doing meaningful things at adult day programs.
You tell me and
I forget.
You teach me and
I remember.
You involve me
and I learn.
(Benjamin Franklin)
This is not just
a great quote. It's true. Studies on adult learning support it unequivocally.
This quote is the theme of the story. Group processes and AAC techniques described
are far from unique. Many other people in many other programs are probably doing
similar things. We sat around a table or in a semi-circle. Between 8 and 22
people attended the two group sessions at each of the five programs. We had
flip charts, magic markers, erasable writing boards, and communication symbols,
digitized speech devices, colored dots, paper, pencils and courage. A feeling
of nervous anticipation was easy to discern.
We were all adults
associated with the Skills Center programs. Beyond that, we were a motley crew.
Our ages spanned nearly five decades. Our capabilities, skills and interests
were just as varied. "Clients" outnumbered staffthat was a requirementand
were certifiably persons with disabilities. (Mental retardation, traumatic
brain injury, communication problems and behavioral disturbances topped the
list.) Most were ambulatory although many had motor problems. Staff understood
almost everyone; but as an unfamiliar partner, I found the speech of more than
half difficult to interpret. Bilingual issues were pervasive. Some people used
signs, communication wallets or communication boards, but rarely away from their
structured communication groups. Electronic communication devices had not been
tried.
Staff attending the
sessions understood the administration's commitment to change. Mostnot
allwere interested in making changes. While some had worked at the Center
for years; others were new employees.
Brainstorming
Brainstorming was
the first activity. Just for the record . . . nearly everyone could point to
his/her brain. Of course that was not the point! Brainstorming requires that
people communicate and participate. Staff plays supportive, never directive
roles. After reviewing the rules in Table 1 (not included), after contributing
ideas and supporting anyone who seemed to need it or requested it. Support could
mean:
- Enabling someone to be a recorder
(write and/or draw), keep time or give a report.
- Making appropriate symbols available
for an activity.
- Translating Spanish to English
and English to Spanish.
- Interpreting difficult to understand
speech.
- Encouraging participation by modeling,
offering choices and coaching.
First, we practiced.
I asked, "What kind of foods can you think of?" Recorders
wrote down words and drew icons next to each word on a flip chart or white board.
In some cases, two recorders worked in tandema staff member printed and
a client drew, or visa versa. Within five minutes at each site, we had a list
of more than 15 foods. We were even having fun. Participants who were not literate
could attach meaning to our hand-drawn icons. That was exciting! I took a
deep breath, looked around, and thought, so far . . . so good. Nothing ventured;
nothing gained.
Next, people in the
group brainstormed "Reasons I come to the program are____."
People volunteered to be recorder(s), timekeeper, and reporter. Every- one was
offered support. Despite the more abstract nature of this task, more than 20
reasons were generated at each site in just 10 minutes. Then, we were ready
to prioritize. Table II (not included) is an example of one program's list.
Setting Priorities
Prioritizing is a
process allowing groups to find out how people feel, reach consensus and/or
make decisions. All participants were given three colored dots to cast as votes.
During a break, each person placed his/her dots on the list next to three primary
reasons for attending the program. Some people did not understand the task and
put dots in places they could reach or where they saw other dots. However, for
our purposes that didn't matter. There are no "right" answers. People
learn the value of their opinions over time and through experience.
Primary reasons people
in the five programs attended the Skills Center were to:
- Go places (downtown, library,
movies, Taco Bell) (44 votes).
- See their friends (41 votes)
- Make money (39 votes)
- Have fun (38 votes)
Brainstorming and
prioritizing can help programs ask and answer a very important questionDoes
our program's current schedule of activities reflect the preferences of our
consumers? According to these group sessions, time should be focused on doing
things in the community, building friendships, making money and having fun.
Solving Interaction
Problems
Another emphasis
was to provide opportunities for clients to solve communication problems and
learn from each other. For this activity, clients enacted solutions to communication
situations. Role playing, problem solving, modeling and AAC communication strategies
gave everyone opportunities to observe multiple ways of communicating. Each
group selected one situation that was causing problems at their site:
- Grabbing to get attention.
- Taking too long in the bathroom
to wash your hands.
- Refusing to participate during
group activities.
- Refusing to respond.
- Acting "mean" for no
apparent reason.
Table 111
(not included) illustrates solutions one group generated and role-played
Planning a Project
An adult's life is
full of projects (making dinner, cleaning house, balancing the checkbook, shopping).
Group projects allow people to plan, work toward a common goal and do something
that has a tangible result. Projects have identifiable beginnings and endings.
The goal of this activity was for each group to select a project using brainstorming
and prioritizing and then plan it. See Table 1V (not included) for one
programs list. The five programs selected these projects:
- Solve the mud problem in the front
of the Center.
- Make cookies.
- Make a video.
- Find new ways to make money.
- Have an art show.
Staff supported,
but did not direct, project teams. Teams developed an Action Plan with tasks
to accomplish, people responsible for accomplishing each task and a timeline.
Table V (not included) is one example.
Projects often don't
come out exactly the way they are planned. Timelines seemed to be particularly
elusive. Coping with reality is among the many things to be learned during a
project.
Solving Communication
Problems: Shopping
Next, we set up a
mock store. Merchandise depended upon what happened to be availablewe
had three plant stores, a candy store and an office supply store. Only clients
were storekeepers, but everyone took turns being customers. Speech, gestures,
facial expressions, written messages, an interpreter, a communication board/wallet,
and voice output devices were options for communication.
How exciting! Learning
was incremental as each person learned from the last. Clients were sensitive,
patient and supportive of each other. They demonstrated skills staff didn't
know they had. We all agreed that intelligible voice output was more effective
than symbol displays in our stores. And yes, it was lots of fun.
Expanding Horizons
The purpose of the
final activity was to develop course-work that would interest adults who attend
day programs. Many clients had limited experience and world knowledge. Thus,
we were required to find ways to expand their information-base in order to fulfill
the mission statement. Also, courses and curricula developed by one group could
be useful to others. At each site we broke into smaller groups. Each group brainstormed
"I would like to know more about____" and prioritized their
lists. Then we reconvened. Reporters read the ideas generated in their small
groups. After discussion, each program selected one course. They talked about
how to approach the learning process, costs and skills people would need. Table
V1 (not included) gives two examples (Making ice cream and landscaping.) Then,
groups decided how to pursue the information they needed. After a course is
completed, they provide the Center with something others can use to guide their
learning.
In Retrospect
Approximately six
months following the last session, I asked program supervisors2,3
to rank the impact of the following processes and techniques. A scale of 1=least
important to 5=most important was used:
Brainstorming 4.75
Project teams 4.25
Action plans 5.00
Role playing 5.00
AAC Techniques 5.00
Coursework 5.00
All are perceived
very positively. In addition, supervisors said the experiences of consumers
and staff, as well as characteristics of the program have changed:
Consumers
- Individuals who never came to
groups are more involved.
- The interaction among clients
has increased.
- Boundaries seem to have been crossed.
Spanish speaking clients now interact with symbol communication users because
symbol use is being modeled.
- People are more willing to voice
opinions and preferences.
- Everyone seems to be having more
fun.
- Clients seem to have found a value
in each other we didn't see before. Now they have a method of communicationsymbols.
- On the negative side, the range
of skill levels is wide so projects take more time than one might think.
Staff
- Staff listens to clients more.
- The quality of services has improved.
- Staff now know how limited some
client's experiences are.
- Staff sees how proud clients are
when they accomplish something that was their idea.
- Brainstorming can be frustrating
because sometimes clients can think of only a few options.
- Staff needs to plan things out
and that takes time; however, planning can occur during group meetings.
Program
- It's a lot more client-driven.
- Now when we need to send something
home, clients type or write the notes, make copies for everyone, find the
paper and so on. Before, notes just magically appeared.
- Scheduling is more difficult.
Some aspects of the program remain unchanged. Because this approach requires
more flexibility, it's tricky.
Some Hints
- Living and learning should be
fun. We've developed a Fun Index for staff and clients to use to measure
the effects of activities.
< No fun 1
2 3 4 5 lots of fun>
- It's best to start with simple,
specific projects like making a salad. Making a video was a bit ambitious!
- Make a log (pictures or drawings)
of completed projects. You'll have an outcome measure and something to help
others during brainstorming activities. It can be a menu of ideas.
- Schedule at least two-hour blocks
of time for project work.
Summary
There is no end to
this storyjust a snapshot of its beginning. In a Top Down approach, staff
know what's best and put clients through their paces. Our approach gives people
with few choices a voice. It is not necessarily easier, but it is more fun and
more motivating. The Skills Center's mission statement is beginning to be realized
and the field of AAC is playing a crucial role.
This article appears
in ACN Volume 7, # 3.
You may order this
issue by clicking on Ordering
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